Merge pull request #75 from yusufipk/claude/openframe-mouse-overlay-bug-66603b

fix(player): re-arm the cursor idle timer when playback changes
This commit is contained in:
Yusuf İpek
2026-09-08 13:23:44 +03:00
committed by GitHub
5 changed files with 142 additions and 80 deletions
@@ -1,6 +1,7 @@
'use client'; 'use client';
import { useState, useEffect, useRef, useCallback, useMemo } from 'react'; import { useState, useEffect, useRef, useCallback, useMemo } from 'react';
import { useCursorIdle } from '@/components/video-page/hooks/use-cursor-idle';
import Hls from 'hls.js'; import Hls from 'hls.js';
import Link from 'next/link'; import Link from 'next/link';
import { useSearchParams } from 'next/navigation'; import { useSearchParams } from 'next/navigation';
@@ -128,8 +129,7 @@ export default function CompareVersionsPageClient({
const [currentTime, setCurrentTime] = useState(0); const [currentTime, setCurrentTime] = useState(0);
const [duration, setDuration] = useState(0); const [duration, setDuration] = useState(0);
const [isDragging, setIsDragging] = useState(false); const [isDragging, setIsDragging] = useState(false);
const [cursorIdle, setCursorIdle] = useState(false); const { cursorIdle, handleVideoMouseMove, handleVideoMouseLeave } = useCursorIdle(isPlaying);
const cursorIdleTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const timelineRef = useRef<HTMLDivElement>(null); const timelineRef = useRef<HTMLDivElement>(null);
// Map of versionId -> YT.Player or Custom Adapter // Map of versionId -> YT.Player or Custom Adapter
@@ -409,57 +409,6 @@ export default function CompareVersionsPageClient({
handleSeek(currentTimeRef.current); handleSeek(currentTimeRef.current);
}, [isDragging, handleSeek]); }, [isDragging, handleSeek]);
const handleVideoMouseMove = useCallback(() => {
setCursorIdle(false);
if (cursorIdleTimerRef.current) {
clearTimeout(cursorIdleTimerRef.current);
}
if (isPlaying) {
cursorIdleTimerRef.current = setTimeout(() => {
setCursorIdle(true);
}, 1000);
}
}, [isPlaying]);
const handleVideoMouseLeave = useCallback(() => {
if (cursorIdleTimerRef.current) {
clearTimeout(cursorIdleTimerRef.current);
}
setCursorIdle(false);
}, []);
useEffect(() => {
return () => {
if (cursorIdleTimerRef.current) {
clearTimeout(cursorIdleTimerRef.current);
}
};
}, []);
useEffect(() => {
if (cursorIdleTimerRef.current) {
clearTimeout(cursorIdleTimerRef.current);
cursorIdleTimerRef.current = null;
}
if (!isPlaying) {
setCursorIdle(false);
return;
}
cursorIdleTimerRef.current = setTimeout(() => {
setCursorIdle(true);
}, 1000);
return () => {
if (cursorIdleTimerRef.current) {
clearTimeout(cursorIdleTimerRef.current);
cursorIdleTimerRef.current = null;
}
};
}, [isPlaying]);
// Keyboard shortcuts (matching video page) // Keyboard shortcuts (matching video page)
useEffect(() => { useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => { const handleKeyDown = (e: KeyboardEvent) => {
-1
View File
@@ -216,7 +216,6 @@ export function VideoPageContent({
setActiveVersionId, setActiveVersionId,
}); });
// Cursor idle detection: hide overlay when cursor idle for 3s while playing
// Memoize version selection handler to prevent recreating on each render // Memoize version selection handler to prevent recreating on each render
const handleVersionSelect = useCallback( const handleVersionSelect = useCallback(
(versionId: string) => { (versionId: string) => {
@@ -0,0 +1,52 @@
import { useCallback, useEffect, useRef, useState } from 'react';
/** How long the cursor has to sit still over the player before it and the overlay hide. */
export const CURSOR_IDLE_DELAY_MS = 1000;
/**
* Tracks whether the cursor has rested over the player long enough to hide it
* and the play/pause overlay. Playback can start without the cursor moving (a
* click, a key, the resume after a scrub), so the countdown is re-armed on
* every playback change. Only pointer activity wakes the cursor: a pause/play
* pair the element emits on its own (rebuffering, a source switch) leaves the
* idle state alone, so the chrome does not flash back for a second.
*/
export function useCursorIdle(isPlaying: boolean) {
const [cursorIdle, setCursorIdle] = useState(false);
const timerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const isCursorOverPlayerRef = useRef(false);
// Restart the countdown. It only runs while the cursor is over the player
// and playback is running; otherwise nothing is pending.
const armTimer = useCallback(() => {
if (timerRef.current) clearTimeout(timerRef.current);
timerRef.current = null;
if (!isCursorOverPlayerRef.current || !isPlaying) return;
timerRef.current = setTimeout(() => {
setCursorIdle(true);
}, CURSOR_IDLE_DELAY_MS);
}, [isPlaying]);
const handleVideoMouseMove = useCallback(() => {
isCursorOverPlayerRef.current = true;
setCursorIdle(false);
armTimer();
}, [armTimer]);
const handleVideoMouseLeave = useCallback(() => {
isCursorOverPlayerRef.current = false;
setCursorIdle(false);
armTimer();
}, [armTimer]);
useEffect(() => {
armTimer();
return () => {
if (timerRef.current) clearTimeout(timerRef.current);
};
}, [armTimer]);
return { cursorIdle, handleVideoMouseMove, handleVideoMouseLeave };
}
@@ -33,6 +33,7 @@ import {
resolveSkipAmount as resolveSkipAmountFor, resolveSkipAmount as resolveSkipAmountFor,
timeFromClientX as timeFromClientXWithin, timeFromClientX as timeFromClientXWithin,
} from '@/components/video-page/hooks/video-player-utils'; } from '@/components/video-page/hooks/video-player-utils';
import { useCursorIdle } from '@/components/video-page/hooks/use-cursor-idle';
interface UseVideoPlayerParams { interface UseVideoPlayerParams {
activeVersion: Version | undefined; activeVersion: Version | undefined;
@@ -114,8 +115,7 @@ export function useVideoPlayer({
const previousVersionKeyRef = useRef<string | null>(null); const previousVersionKeyRef = useRef<string | null>(null);
const [isBunnyPortraitSource, setIsBunnyPortraitSource] = useState(false); const [isBunnyPortraitSource, setIsBunnyPortraitSource] = useState(false);
const [bunnyPortraitFrameWidth, setBunnyPortraitFrameWidth] = useState<number>(0); const [bunnyPortraitFrameWidth, setBunnyPortraitFrameWidth] = useState<number>(0);
const [cursorIdle, setCursorIdle] = useState(false); const { cursorIdle, handleVideoMouseMove, handleVideoMouseLeave } = useCursorIdle(isPlaying);
const cursorIdleTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const bunnyRetryTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null); const bunnyRetryTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const bunnyFrameCallbackIdRef = useRef<number | null>(null); const bunnyFrameCallbackIdRef = useRef<number | null>(null);
const bunnyFrameSampleRef = useRef<{ mediaTime: number; presentedFrames: number } | null>(null); const bunnyFrameSampleRef = useRef<{ mediaTime: number; presentedFrames: number } | null>(null);
@@ -212,30 +212,6 @@ export function useVideoPlayer({
return () => observer.disconnect(); return () => observer.disconnect();
}, [activeVersionId, bunnyViewportRef]); }, [activeVersionId, bunnyViewportRef]);
const handleVideoMouseMove = useCallback(() => {
setCursorIdle(false);
if (cursorIdleTimerRef.current) clearTimeout(cursorIdleTimerRef.current);
const shouldHideControls = isFullscreenMode;
if (isPlaying || shouldHideControls) {
cursorIdleTimerRef.current = setTimeout(() => {
setCursorIdle(true);
}, 1000);
}
}, [isFullscreenMode, isPlaying]);
const handleVideoMouseLeave = useCallback(() => {
if (cursorIdleTimerRef.current) clearTimeout(cursorIdleTimerRef.current);
setCursorIdle(false);
}, []);
useEffect(() => {
return () => {
if (cursorIdleTimerRef.current) clearTimeout(cursorIdleTimerRef.current);
};
}, []);
useEffect(() => { useEffect(() => {
if (isApiLoaded) return; if (isApiLoaded) return;
@@ -418,6 +418,92 @@ describe('useVideoPlayer scrubbing', () => {
}); });
}); });
describe('useVideoPlayer cursor idling', () => {
/** The hook hides the cursor and the overlay after this much stillness. */
const IDLE_DELAY_MS = 1000;
it('goes idle when playback starts under a cursor that never moves again', () => {
const { result, video } = renderPlayer();
act(() => result.current.handleVideoMouseMove());
startPlayback(video);
expect(result.current.cursorIdle).toBe(false);
act(() => vi.advanceTimersByTime(IDLE_DELAY_MS));
expect(result.current.cursorIdle).toBe(true);
});
it('stays awake through a scrub and idles again once the cursor returns', () => {
const { result, video } = renderPlayer();
act(() => result.current.handleVideoMouseMove());
startPlayback(video);
act(() => vi.advanceTimersByTime(IDLE_DELAY_MS));
expect(result.current.cursorIdle).toBe(true);
// The timeline sits outside the player, so reaching it leaves the player
// first; the element then reports the pause the scrub asked for and the
// resume on release.
act(() => result.current.handleVideoMouseLeave());
act(() => result.current.handleTimelineMouseDown(mouseEventAt(50)));
stopPlayback(video);
act(() => result.current.handleTimelineMouseUp());
startPlayback(video);
act(() => vi.advanceTimersByTime(IDLE_DELAY_MS * 5));
expect(result.current.cursorIdle).toBe(false);
act(() => result.current.handleVideoMouseMove());
act(() => vi.advanceTimersByTime(IDLE_DELAY_MS));
expect(result.current.cursorIdle).toBe(true);
});
it('wakes on movement and idles again after the same delay', () => {
const { result, video } = renderPlayer();
act(() => result.current.handleVideoMouseMove());
startPlayback(video);
act(() => vi.advanceTimersByTime(IDLE_DELAY_MS));
act(() => result.current.handleVideoMouseMove());
expect(result.current.cursorIdle).toBe(false);
act(() => vi.advanceTimersByTime(IDLE_DELAY_MS - 1));
expect(result.current.cursorIdle).toBe(false);
act(() => vi.advanceTimersByTime(1));
expect(result.current.cursorIdle).toBe(true);
});
it('never idles while paused', () => {
const { result } = renderPlayer();
act(() => result.current.handleVideoMouseMove());
act(() => vi.advanceTimersByTime(IDLE_DELAY_MS * 5));
expect(result.current.cursorIdle).toBe(false);
});
it('stays awake once the cursor has left the player', () => {
const { result, video } = renderPlayer();
act(() => result.current.handleVideoMouseMove());
act(() => result.current.handleVideoMouseLeave());
startPlayback(video);
act(() => vi.advanceTimersByTime(IDLE_DELAY_MS * 5));
expect(result.current.cursorIdle).toBe(false);
});
it('stays idle across a pause and play the element emits on its own', () => {
const { result, video } = renderPlayer();
act(() => result.current.handleVideoMouseMove());
startPlayback(video);
act(() => vi.advanceTimersByTime(IDLE_DELAY_MS));
expect(result.current.cursorIdle).toBe(true);
// A rebuffer or a source switch pauses and resumes without any pointer
// activity, so the cursor must not come back for a second on every stall.
stopPlayback(video);
startPlayback(video);
expect(result.current.cursorIdle).toBe(true);
});
});
describe('useVideoPlayer keyboard shortcuts', () => { describe('useVideoPlayer keyboard shortcuts', () => {
it('starts and stops playback on space', () => { it('starts and stops playback on space', () => {
const { video } = renderPlayer(); const { video } = renderPlayer();