The repo had no automated tests. Every change was verified by hand.
Adds four layers, 2023 tests in total, runnable with one command:
- 1191 unit tests over the pure logic in lib/, including the full
computeProjectAccess permission matrix and the billing gate
- 167 component and hook tests in jsdom, covering the hooks that hold
real logic rather than presentational wrappers
- 647 API integration tests against a real Postgres, with only auth()
mocked, including a data-driven sweep asserting that none of the 60
route modules answers 2xx to an unauthenticated caller
- 18 Playwright specs driving a real browser against a real build
Infrastructure: vitest.config.ts with three projects, a disposable
Postgres and MinIO in docker-compose.test.yml, factories and helpers
under tests/, scripts/test.sh as the single entry point, a pre-push
hook running bun run verify, and CI split into check, test and e2e jobs.
The test database is built with prisma db push plus a replay of the
hand-written SQL, because prisma migrate deploy cannot build this schema
from empty: the migration history has no captured baseline. This mirrors
what scripts/docker-db-bootstrap.ts already does in production, and
tests/setup/db-global.ts carries a drift guard so a new migration fails
the run until someone reviews it.
Production code is unchanged apart from one pure-function extraction out
of use-video-player.ts, which was too large to test in jsdom.
Several tests pin behaviour that looks wrong, each marked KNOWN BUG in
place. TESTING.md section 12 records where the plan turned out to be
wrong, and AGENTS.md now states which layer a change needs a test in.
Show a timecode + frame readout above the timeline while dragging the
playhead, and flash it for a moment on keyboard/button seeks so frame
stepping is visible too.
Position and text are written from the existing rAF/DOM path that drives
the playhead, so the readout stays smooth without extra React renders.
Two supporting fixes the count depends on:
- Seed the frame rate from the HLS manifest FRAME-RATE attribute so a
frame number is available before playback ever starts; previously the
rate was only ever measured from requestVideoFrameCallback and stayed
null until the video had played.
- Snap the measured rate to the nearest broadcast standard and skip
samples taken mid-seek. A drifting float slid the count by whole
frames late in a long video, and re-publishing a slightly different
float on every presented frame forced a re-render per video frame.
The download progress toast sits in the bottom-right corner on top of the
comment composer, blocking the voice-recording button and the comment box for
the whole duration of a download.
Render it through toast.custom so it can be collapsed to a small pill (percent
+ spinner) and expanded again while the download keeps running. The minimized
choice sticks for the rest of the session. The sonner <li> is click-through, so
only the panel itself covers the controls underneath.
Also dismiss the panel on failure — it had duration: Infinity and used to stay
on screen forever after an error.
Bunny/cross-origin downloads are fetched into a blob before saving, which
on large files or slow connections looked stuck (spinner only). Stream the
body through a counting transform and show real byte progress in a toast:
per-file percent for single downloads and file N/M + percent for bulk.
- Progress is measured from Content-Length + received bytes (not estimated).
- The blob is assembled by the browser from the stream (can be disk-backed),
so we don't accumulate chunks in the JS heap.
- Only the blob path shows a toast; same-origin (R2/S3/MinIO) and the >10 GB
fallback use the browser's native download UI.
Downloads now save as "<video title> <version label>" (or "<title> vN"
when no label), with the real extension derived from the file's content
type, instead of the CDN's generic "original" name.
- Bunny (cross-origin CDN redirect) files are fetched and saved as a named
blob, but only up to 10 GB; larger files fall back to a plain navigation
so the browser streams to disk without buffering in memory.
- R2 / S3 / MinIO uploads are same-origin (/api/upload/video/...), so the
download attribute names them correctly at any size, no buffering.
- Applies to both single-video and bulk/project downloads; bulk downloads
run sequentially so at most one file is buffered at a time.
- Shared helper in lib/client/download-file.ts.
Drive the timeline progress fill and playhead directly via a
requestAnimationFrame loop (bypassing React state) so the playhead glides
at the display refresh rate during playback instead of stepping ~4x/sec.
Scrubbing now previews frames live like an editor: while dragging, the
video is seeked with coalescing (one seek in flight, chasing the latest
target) so HLS stays responsive without stale-seek pileup. Playback pauses
during a scrub and resumes on release. Dragging tracks the cursor anywhere
on the page via window listeners.
Comment content was stored with newlines intact but rendered inside <p>
elements with default white-space, collapsing line breaks into single
spaces. Add whitespace-pre-wrap (and break-words) to the comment/reply
render wrappers in the comments pane and the compare-versions view.
Add multi-file drag-and-drop queues for project videos and the assets pane, and route asset video uploads through S3/R2 when direct Bunny uploads are disabled.
- Added support for self-hosted S3 video uploads with new environment variables: OPENFRAME_ENABLE_S3_VIDEO_UPLOADS and OPENFRAME_MAX_VIDEO_UPLOAD_BYTES.
- Updated .env.example and .env.docker.example to reflect new configuration options.
- Enhanced Content Security Policy to include origins for S3-compatible storage.
- Updated dependencies for AWS SDK to support new features.
- Refactored upload logic to accommodate both Bunny and S3 upload providers.
- Updated documentation to clarify the usage of direct uploads and S3 configurations.
- Closes#11
- Added timestampEnd to Comment and CommentReply interfaces.
- Implemented logic for handling comment timestamp ranges in the comment composer and comments pane.
- Updated video player and player core to support frame stepping and improved seeking functionality.
- Introduced frame mode toggle for precise navigation during video playback.
- Closes#12
- Added storage quota enforcement for audio and image uploads in the respective routes.
- Introduced reservation system to manage concurrent uploads and prevent quota overages.
- Enhanced comment creation to account for audio and image attachment sizes against user quotas.
- Created new UploadReservation model to track in-flight upload reservations.
- Backfilled existing video assets with size information from R2.
- Added progress component for UI feedback during uploads.
- Updated API responses to include reservation IDs for better quota management.
- Adjusted error handling to return appropriate storage limit exceeded messages.
feat(rate-limit): add TRUSTED_PROXY_MODE for configurable proxy header trust
feat(comments): validate annotation data structure in comment routes and components
- Moved registration logic to a new client component for better separation of concerns.
- Integrated invite code requirement based on feature flags in the registration process.
- Enhanced dashboard functionality to conditionally enable Bunny uploads based on feature flags.
- Updated various components and API routes to check for Bunny uploads and Stripe billing feature flags.
- Added new feature flag utilities for managing feature toggles in the application.
- Implemented audio asset handling in the API, including download and deletion routes.
- Added audio content type mappings and extraction functions for audio file names and keys.
- Enhanced the asset management UI to support audio uploads, including recording capabilities.
- Updated the database schema to accommodate audio assets with new enum values.
- Integrated audio playback features in the asset list and comment sections.
- Improved user experience with drag-and-drop support for audio files.
- Added support for tracking Bunny asset readiness and processing states.
- Implemented thumbnail loading error handling and retry logic for Bunny assets.
- Introduced a "Ready to play" indicator for Bunny assets.
- Enhanced Bunny preview player with playback speed and quality selection options.
- Improved state management for video playback, including resuming playback after source switches.
- Updated package.json to streamline database setup commands.