The repo had no automated tests. Every change was verified by hand.
Adds four layers, 2023 tests in total, runnable with one command:
- 1191 unit tests over the pure logic in lib/, including the full
computeProjectAccess permission matrix and the billing gate
- 167 component and hook tests in jsdom, covering the hooks that hold
real logic rather than presentational wrappers
- 647 API integration tests against a real Postgres, with only auth()
mocked, including a data-driven sweep asserting that none of the 60
route modules answers 2xx to an unauthenticated caller
- 18 Playwright specs driving a real browser against a real build
Infrastructure: vitest.config.ts with three projects, a disposable
Postgres and MinIO in docker-compose.test.yml, factories and helpers
under tests/, scripts/test.sh as the single entry point, a pre-push
hook running bun run verify, and CI split into check, test and e2e jobs.
The test database is built with prisma db push plus a replay of the
hand-written SQL, because prisma migrate deploy cannot build this schema
from empty: the migration history has no captured baseline. This mirrors
what scripts/docker-db-bootstrap.ts already does in production, and
tests/setup/db-global.ts carries a drift guard so a new migration fails
the run until someone reviews it.
Production code is unchanged apart from one pure-function extraction out
of use-video-player.ts, which was too large to test in jsdom.
Several tests pin behaviour that looks wrong, each marked KNOWN BUG in
place. TESTING.md section 12 records where the plan turned out to be
wrong, and AGENTS.md now states which layer a change needs a test in.
Show a timecode + frame readout above the timeline while dragging the
playhead, and flash it for a moment on keyboard/button seeks so frame
stepping is visible too.
Position and text are written from the existing rAF/DOM path that drives
the playhead, so the readout stays smooth without extra React renders.
Two supporting fixes the count depends on:
- Seed the frame rate from the HLS manifest FRAME-RATE attribute so a
frame number is available before playback ever starts; previously the
rate was only ever measured from requestVideoFrameCallback and stayed
null until the video had played.
- Snap the measured rate to the nearest broadcast standard and skip
samples taken mid-seek. A drifting float slid the count by whole
frames late in a long video, and re-publishing a slightly different
float on every presented frame forced a re-render per video frame.
Drive the timeline progress fill and playhead directly via a
requestAnimationFrame loop (bypassing React state) so the playhead glides
at the display refresh rate during playback instead of stepping ~4x/sec.
Scrubbing now previews frames live like an editor: while dragging, the
video is seeked with coalescing (one seek in flight, chasing the latest
target) so HLS stays responsive without stale-seek pileup. Playback pauses
during a scrub and resumes on release. Dragging tracks the cursor anywhere
on the page via window listeners.
- Added support for self-hosted S3 video uploads with new environment variables: OPENFRAME_ENABLE_S3_VIDEO_UPLOADS and OPENFRAME_MAX_VIDEO_UPLOAD_BYTES.
- Updated .env.example and .env.docker.example to reflect new configuration options.
- Enhanced Content Security Policy to include origins for S3-compatible storage.
- Updated dependencies for AWS SDK to support new features.
- Refactored upload logic to accommodate both Bunny and S3 upload providers.
- Updated documentation to clarify the usage of direct uploads and S3 configurations.
- Closes#11
- Added timestampEnd to Comment and CommentReply interfaces.
- Implemented logic for handling comment timestamp ranges in the comment composer and comments pane.
- Updated video player and player core to support frame stepping and improved seeking functionality.
- Introduced frame mode toggle for precise navigation during video playback.
- Closes#12
feat(rate-limit): add TRUSTED_PROXY_MODE for configurable proxy header trust
feat(comments): validate annotation data structure in comment routes and components
- Added support for tracking Bunny asset readiness and processing states.
- Implemented thumbnail loading error handling and retry logic for Bunny assets.
- Introduced a "Ready to play" indicator for Bunny assets.
- Enhanced Bunny preview player with playback speed and quality selection options.
- Improved state management for video playback, including resuming playback after source switches.
- Updated package.json to streamline database setup commands.