Move the cursor idle logic into useCursorIdle and use it from both the video
page and the compare page, which carried its own copy. Only pointer activity
wakes the cursor now: a pause/play pair the element emits on its own (a
rebuffer, a source switch) leaves the idle state alone instead of bringing
the chrome back for a second. The fullscreen-while-paused arming is gone,
nothing rendered it. The scrub test now leaves the player before pressing
the timeline, as the real layout forces.
- move resolveR2PlaybackUrl into lib/video-upload-validation.ts so the compare
view and the main video page cannot drift apart
- validate the resolved URL with isPlayableVideoUrl before it reaches <video src>
- add a per-player cooldown so a follower that cannot keep up is not seeked
every second, which would stutter rather than correct
The compare page predates the r2 upload provider: r2 versions fell
through to a URL-safety check that throws on app-relative upload URLs,
so their panels rendered nothing and registered no player — the shared
controls drove an empty list and nothing played.
- add an R2Panel mapping a plain video element over the app upload
route to the shared adapter, using the same playback-url resolution
as the main video page
- make play/pause state detection work without the YouTube API loaded
(numeric fallback), so bunny/r2-only comparisons can pause
- re-sync panels that drift more than 350ms from the source player
once per second so playback stays aligned, not just starts aligned
Verified against the running app: both versions play in lockstep
(0.000s measured drift), pause together, and seek together.
Co-Authored-By: Claude Fable 5 <[email protected]>
Comment content was stored with newlines intact but rendered inside <p>
elements with default white-space, collapsing line breaks into single
spaces. Add whitespace-pre-wrap (and break-words) to the comment/reply
render wrappers in the comments pane and the compare-versions view.
Replace per-frame React state updates with ref-based tracking and direct DOM
mutation for the progress bar, playhead, and timecode. React state is now
throttled to ~4 commits/sec (~250ms), eliminating unnecessary re-renders on
every animation frame during playback.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>