Hearthstone deck tracker for Linux, first public version

Reads the game's own Power.log: no screen capture, no image
recognition, no memory reading.

- deck tracking (remaining cards, draw chance, played cards fade in place)
- opponent panel (revealed cards, hand and deck counts)
- decks read from the game's offline cache, matched to the match
- card art in rows, full card on hover
- overlay and window modes, adjustable transparency, tray icon
- English and Turkish interface
- consistency tests over a real log corpus, cross-checked against Zone.log
This commit is contained in:
yusufipk
2026-07-27 22:31:13 +07:00
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"""Terminalde canlı takip. Arayüzden önce boru hattını doğrulamak için.
Kullanım:
python -m tools.live # oyunun ortasından itibaren takip
python -m tools.live --full # mevcut oturum logunu baştan oku
python -m tools.live --once # tek seferlik anlık durum yazdır
"""
from __future__ import annotations
import sys
import time
from pathlib import Path
sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
from core import logdir
from core.state import Game
from core.watcher import Watcher
from data.cards import CardDB
from data.decks import DeckLibrary
CLASS_SHORT = {
"DEATHKNIGHT": "DK",
"DEMONHUNTER": "DH",
"DRUID": "Druid",
"HUNTER": "Hunter",
"MAGE": "Mage",
"PALADIN": "Paladin",
"PRIEST": "Priest",
"ROGUE": "Rogue",
"SHAMAN": "Shaman",
"WARLOCK": "Warlock",
"WARRIOR": "Warrior",
}
def render(game: Game | None, library: DeckLibrary, cards: CardDB) -> str:
if game is None:
return "Maç yok. Oyunda bir maça girildiğinde burası dolacak."
def class_of(player_id):
hero = game.hero_card_id(player_id)
return CLASS_SHORT.get(cards.card_class(hero), cards.card_class(hero) or "?")
lines: list[str] = []
mode = game.meta.get("GameType", "?").removeprefix("GT_")
lines.append(
f"{class_of(game.local_player_id)} vs {class_of(game.opponent_player_id)} "
f"({game.opponent_name}) {mode} tur {game.game_turn}"
+ (f" SONUÇ: {game.result}" if game.result else "")
)
deck = library.match(game)
if deck is not None:
remaining = game.remaining_deck(deck.cards)
total = sum(remaining.values())
lines.append(f"\nDestem: {deck.name} ({total} kart kaldı, oyun sayacı {game.my_deck_count})")
ordered = sorted(
remaining.items(), key=lambda kv: (cards.cost(kv[0]), cards.name(kv[0]))
)
for card_id, count in ordered:
chance = 100.0 * count / total if total else 0.0
lines.append(
f" [{cards.cost(card_id)}] {cards.name(card_id):<28} x{count} %{chance:.0f}"
)
else:
lines.append(f"\nDestem: eşleşmedi ({game.my_deck_count} kart kaldı)")
lines.append(
f"\nRakip: elinde {game.opponent_hand_count}, destesinde {game.opponent_deck_count}"
)
seen: dict[str, int] = {}
for event in game.opponent_events:
if event.card_id:
seen[event.card_id] = seen.get(event.card_id, 0) + 1
for card_id, count in sorted(seen.items(), key=lambda kv: cards.cost(kv[0])):
lines.append(f" [{cards.cost(card_id)}] {cards.name(card_id)}" + (f" x{count}" if count > 1 else ""))
return "\n".join(lines)
def main(argv: list[str]) -> int:
install = logdir.detect()
if install is None:
print("Hearthstone kurulumu bulunamadı.", file=sys.stderr)
return 1
problems = logdir.check_log_config(install.log_config) + logdir.check_client_config(
install.client_config
)
if problems:
print("log yapılandırma uyarıları: " + ", ".join(problems), file=sys.stderr)
cards = CardDB.load()
library = DeckLibrary(cards, install.game_dir).load()
print(f"{len(library.decks)} deste yüklendi: {', '.join(d.name for d in library.decks)}")
watcher = Watcher(install, start_at_end="--full" not in argv)
if "--full" in argv:
# Mevcut oturumu baştan okuyup güncel duruma gel.
for _ in range(200):
if not watcher.poll():
break
if "--once" in argv:
watcher.poll()
print(render(watcher.game, library, cards))
return 0
print("Canlı takip başladı, çıkmak için Ctrl+C.\n")
try:
while True:
if watcher.poll():
print("\033[2J\033[H", end="")
print(render(watcher.game, library, cards))
time.sleep(0.5)
except KeyboardInterrupt:
return 0
if __name__ == "__main__":
raise SystemExit(main(sys.argv[1:]))