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Installing meant cloning the repository and running a shell script, which is a fair ask of somebody who already has a terminal open and no ask at all of anybody else. The releases page now carries an AppImage and a disk image per Mac architecture: a push to master rebuilds a rolling "latest", a v* tag publishes a version and leaves it there, and the Run button in the Actions tab raises the number by running scripts/release.sh, which is the same script and not a second copy of what it does. Two things in the application had to give for that. A build has no __main__.py on disk, and an AppImage is mounted somewhere new every run, so the command a shortcut is registered with cannot go on being this interpreter and this file; ipc.launcher() answers with the AppImage or the bundle instead. And a build carries its own libstdc++, which every process it starts inherits through LD_LIBRARY_PATH and none of them can live with: ffmpeg, ydotool and wl-copy are the distribution's binaries built against the distribution's libraries, and AppImageLauncher, which is what starting the AppImage again goes through, refuses outright. integrate.py puts that variable back before anything else runs. Nothing installs itself over an installation that is already there. install.sh's menu entry, install-mac.sh's login item and the desktop file AppImageLauncher writes are each recognised and left alone, so trying a download once does not quietly move the machine onto it. `dikte integrate` is how you ask for it outright, and --remove takes it back. The disk image carries an ffmpeg, pinned and checksummed, because macOS records through one and ships nothing like it. It is signed ad-hoc and not with an Apple certificate, so a first launch is refused until Open Anyway and the permissions are asked for again after each update; both READMEs and the release notes say so.
8 lines
101 B
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8 lines
101 B
Plaintext
__pycache__/
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*.py[cod]
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*.egg-info/
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.venv/
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# What packaging/ works in and leaves behind.
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build/
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dist/
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