Files
deste-hearthstone-linux-tra…/ui/i18n.py
T
yusufipk fa45c19d3b Match history and win rate
Every finished match goes into a small sqlite database: mode, deck, both
classes, result, turn count and who started. The result tag arrives in the
last turn of the match, so the record is written then, not when the game
object is closed (that only happens once the next match starts). The unique
key is the session directory plus the match start time, so importing old
session logs into the same database can be repeated without duplicates.

The new window (from the menu) shows the totals, the win rate by deck and by
opponent class, and the recent matches. Classes are drawn as hero portraits
cut from the card render, with the class colour as a placeholder until the
image is downloaded. Every table sorts by any column: the sort key is hidden
data, not the visible text, so dates, turn counts and results sort correctly,
and numeric columns start descending.

tools/import_history.py backfills the database from the session logs already
on disk, tests/test_history.py covers the date handling, the idempotency and
the win rate maths.
2026-07-28 00:04:24 +07:00

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"""Arayüz metinleri: Türkçe ve İngilizce.
Qt Linguist yerine düz bir sözlük: metin sayısı az, derleme adımı istemiyoruz
ve dil menüden anında değişebiliyor. Anahtar bulunamazsa anahtarın kendisi
dönüyor, uygulama metin yüzünden çökmesin.
"""
from __future__ import annotations
import os
LANGUAGES = ("tr", "en")
LANGUAGE_NAMES = {"tr": "Türkçe", "en": "English"}
STRINGS: dict[str, dict[str, str]] = {
"waiting_match": {"tr": "Maç bekleniyor", "en": "Waiting for a match"},
"deck_empty": {
"tr": "Maça girdiğinde destendeki kartlar burada görünecek.",
"en": "Your deck will show up here once a match starts.",
},
"opponent_empty": {
"tr": "Rakip henüz kart göstermedi.",
"en": "The opponent has not revealed a card yet.",
},
"opponent_title": {"tr": "RAKİP", "en": "OPPONENT"},
"opponent_counts": {
"tr": "el {hand} deste {deck}",
"en": "hand {hand} deck {deck}",
},
"deck_auto": {"tr": "Otomatik", "en": "Automatic"},
"deck_tooltip": {"tr": "Takip edilen deste", "en": "Tracked deck"},
"menu_to_window": {"tr": "Pencere moduna geç", "en": "Switch to window mode"},
"menu_to_overlay": {"tr": "Overlay moduna geç", "en": "Switch to overlay mode"},
"menu_opacity": {"tr": "Saydamlık", "en": "Opacity"},
"opacity_full": {"tr": "Tam", "en": "Full"},
"opacity_step": {"tr": "%{value}", "en": "{value}%"},
"menu_draw_chance": {"tr": "Çekme yüzdesi", "en": "Draw chance"},
"menu_language": {"tr": "Dil", "en": "Language"},
"menu_reload_decks": {"tr": "Desteleri yeniden yükle", "en": "Reload decks"},
"menu_history": {"tr": "Maç geçmişi", "en": "Match history"},
"history_title": {"tr": "Maç geçmişi", "en": "Match history"},
"history_empty": {
"tr": "Henüz kayıtlı maç yok. Uygulama açıkken oynadığın maçlar buraya düşer.",
"en": "No matches recorded yet. Games you play with the app open land here.",
},
"history_totals": {
"tr": "{total} maç {wins}G {losses}M",
"en": "{total} matches {wins}W {losses}L",
},
"history_by_deck": {"tr": "DESTEYE GÖRE", "en": "BY DECK"},
"history_by_opponent": {"tr": "RAKİP SINIFINA GÖRE", "en": "BY OPPONENT CLASS"},
"history_recent": {"tr": "SON MAÇLAR", "en": "RECENT MATCHES"},
"history_all_modes": {"tr": "Tüm modlar", "en": "All modes"},
"history_no_deck": {"tr": "Deste yok", "en": "No deck"},
"column_date": {"tr": "Tarih", "en": "Date"},
"column_mode": {"tr": "Mod", "en": "Mode"},
"column_deck": {"tr": "Deste", "en": "Deck"},
"column_opponent": {"tr": "Rakip", "en": "Opponent"},
"column_result": {"tr": "Sonuç", "en": "Result"},
"column_turns": {"tr": "Tur", "en": "Turns"},
"column_record": {"tr": "G-M", "en": "W-L"},
"column_winrate": {"tr": "Galibiyet", "en": "Win rate"},
"percent": {"tr": "%{value}", "en": "{value}%"},
# strftime kalıbı. Ay adı yok: adlar sistem yerelinden geliyor, İngilizce
# arayüzde Türkçe ay kısaltması çıkıyordu.
"date_format": {"tr": "%d.%m %H:%M", "en": "%m-%d %H:%M"},
"coin_first": {"tr": "Önce başladın", "en": "You went first"},
"coin_second": {"tr": "Sonra başladın", "en": "You went second"},
"mode_RANKED": {"tr": "Dereceli", "en": "Ranked"},
"mode_CASUAL": {"tr": "Serbest", "en": "Casual"},
"mode_ARENA": {"tr": "Arena", "en": "Arena"},
"mode_VS_AI": {"tr": "Yapay zeka", "en": "vs AI"},
"mode_TAVERNBRAWL": {"tr": "Meyhane kapışması", "en": "Tavern Brawl"},
"mode_BATTLEGROUNDS": {"tr": "Battlegrounds", "en": "Battlegrounds"},
"menu_hide": {"tr": "Gizle (tepsiye)", "en": "Hide to tray"},
"menu_quit": {"tr": "Çıkış", "en": "Quit"},
"tray_toggle": {"tr": "Göster / Gizle", "en": "Show / Hide"},
"tray_mode": {"tr": "Overlay / Pencere", "en": "Overlay / Window"},
"result_won": {"tr": "Kazandın", "en": "You won"},
"result_lost": {"tr": "Kaybettin", "en": "You lost"},
"result_tied": {"tr": "Berabere", "en": "Tie"},
"error_no_install": {
"tr": "Hearthstone kurulumu bulunamadı.",
"en": "Hearthstone installation not found.",
},
"error_no_install_hint": {
"tr": "Yolu ~/.config/deste/config.json içinde game_dir olarak belirtin.",
"en": "Set the path as game_dir in ~/.config/deste/config.json.",
},
"error_log_config": {
"tr": "Log yapılandırması eksik: ",
"en": "Log configuration is incomplete: ",
},
"error_log_config_hint": {
"tr": "Oyunun logları eksik yazılıyor olabilir.",
"en": "The game may not be writing complete logs.",
},
}
# Maç sonucunun metin anahtarı. İşaretin kendisi theme.RESULT_MARKS içinde.
RESULT_KEYS = {"WON": "result_won", "LOST": "result_lost", "TIED": "result_tied"}
_current = "en"
def detect(preference: str = "auto") -> str:
"""Ayardaki dili çözer. "auto" ise ortamın diline bakar."""
if preference in LANGUAGES:
return preference
locale = os.environ.get("LC_ALL") or os.environ.get("LANG") or ""
return "tr" if locale.lower().startswith("tr") else "en"
def set_language(code: str) -> None:
global _current
_current = code if code in LANGUAGES else detect(code)
def current() -> str:
return _current
def has(key: str) -> bool:
"""Anahtar sözlükte var mı? Çevirisi olmayan değerler ham gösterilsin diye."""
return key in STRINGS
def t(key: str, **kwargs) -> str:
text = STRINGS.get(key, {}).get(_current, key)
return text.format(**kwargs) if kwargs else text