Log lines carry the time of day only. The window of each match was compared
as text, so a card drawn at 00:02 did not belong to a match that started at
23:52 and the cross-check reported nine draws as missing. Timestamps are now
read in order through a clock that adds a day whenever the value goes
backwards. All six sessions on disk pass again.
The opponent row has had "hand N deck N" from the start, my own row only had
the remaining deck count. The hand count now sits to its left, in the same
order and the same dim colour, so both rows read the same way. Both numbers
got a tooltip: on a narrow panel "hand 5 21" needs one.
The refresh signature was missing my hand count, so a card leaving my hand
without a draw did not repaint the panel on its own.
Every finished match goes into a small sqlite database: mode, deck, both
classes, result, turn count and who started. The result tag arrives in the
last turn of the match, so the record is written then, not when the game
object is closed (that only happens once the next match starts). The unique
key is the session directory plus the match start time, so importing old
session logs into the same database can be repeated without duplicates.
The new window (from the menu) shows the totals, the win rate by deck and by
opponent class, and the recent matches. Classes are drawn as hero portraits
cut from the card render, with the class colour as a placeholder until the
image is downloaded. Every table sorts by any column: the sort key is hidden
data, not the visible text, so dates, turn counts and results sort correctly,
and numeric columns start descending.
tools/import_history.py backfills the database from the session logs already
on disk, tests/test_history.py covers the date handling, the idempotency and
the win rate maths.
Reads the game's own Power.log: no screen capture, no image
recognition, no memory reading.
- deck tracking (remaining cards, draw chance, played cards fade in place)
- opponent panel (revealed cards, hand and deck counts)
- decks read from the game's offline cache, matched to the match
- card art in rows, full card on hover
- overlay and window modes, adjustable transparency, tray icon
- English and Turkish interface
- consistency tests over a real log corpus, cross-checked against Zone.log